We have designed a course on JavaScript RIA development for Linnaeus University in Kalmar, Sweden. These post tells the story of our efforts trying to wrench advanced JavaScript theory into the conservative world of Academia.

The main focus of Krawaller is to utilize our existing web technology skills in creating smartphone applications, mainly targetting iPhone and Android.

In our never-ending quest to better ourselves in the frontend field, we rely quite heavily on our well-stocked bookshelf. Here we share reviews of our latest acquisitions!

Our first major foray into mobile applications was Golingo, a lovingly crafted word game made with web technologies. Read up below on what the game is about, the creation, and where to snoop through the open-sourced (!) code.

Filed under smartphone_webapp:

Systemet

Announcing the release of our new app! Behind-the-scenes bean spillage to follow.

Yeay!

Produkt

We just wanted to let you know that our third app, Systemet, just went live in the App Store. It's an inofficial guide to the Swedish Alcohol Retail Monopoly Systembolaget, and it lets you:

  • Search for nearby stores
  • See store opening times
  • Call the store directly
  • Search for products
  • Sort by name, price and other properties
  • See product info...

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Filed under  //  release   smartphone_webapp   systemet  
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Posted by Jacob Waller 

Puzzle app step 3 - revving up the engine

Having finished the level analyser, work starts on actually finishing the game. Read up on the process and try out the playable prototype here!

Excusing the sound of silence

And suddenly a whole month went by! But we haven't just been idling around playing Carcassone all day (at least not just) - this past month has seen several wheels being set in motion;

  • An iPad/iOS4-friendly version of Golingo is waiting in the wings! Come on, little brother...

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Filed under  //  development   labyrinth   smartphone_webapp  
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Posted by David Waller 

Opensourcing Golingo

Come on in to the Golingo Source Release party! There will be stripping! (open sourcing of code, that is...)

Hey folks! Thanks for sticking with us even when we're not the fastest guys around. I'm rea-he-lly glad to give you this promised behind the scenes post of how Golingo came to be. In case you've been sleeping under a rock (without any means of browsing the intertube), here's a quick recap for you: Golingo is our rudely addictive word game...

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Filed under  //  development   golingo   smartphone_webapp   titanium  
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Posted by Jacob Waller 

Puzzle app step 2 - Data structure

Follow along as we're blogging the development of our new iPhone puzzler! In this post we define the data structures that will control the game.

We've already laid down the foundation of the project, defining the basic idea: ripping off the age-old idea of a labyrinth where the player object can travel in all cardinal directions, but always as far as possible. The why behind the adoption of this seemingly bland idea can be found in the previous...

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Filed under  //  development   labyrinth   smartphone_webapp  
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Posted by David Waller 

Krawaller goes Github

Finally set up our Github-account, where we'll be releasing lots of front-end & smartphone-related projects. Read up here on what's already there!

Hi folks!

We just wanted to let you know that we've set up a fancy new Github accout here, to make way for our upcoming Golingo source release.

However, we'd feel a bit ashamed if it would have to stay so very reverberatingly empty until then, so we had to throw together a few projects to make it...

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Filed under  //  github   smartphone_webapp  
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Posted by Jacob Waller 

Puzzle app step 1 - The intestines of a good puzzle game

Philosophing our way to what our next application should be!

Having finally got Golingo out the door and into the app store, we’re in the process of dreaming forth our next project. While Golingo will keep us occupied for some time to come;

  • As my brother promised, he’s going to detail the creation of it in a forthcoming post, highlighting the use of web technologies and the benefits of the Titanium Framework. Start typing, Jacob! [edit...

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Filed under  //  development   golingo   labyrinth   smartphone_webapp  
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Posted by David Waller 

Krawaller proudly presents Golingo

Making our first foray into the app store - Golingo is now released! Read all about it!

Hey folks!

We're very proud to announce our first app on the App Store - Golingo.

Media_httpgolingoappc_cxjuz

What started out as a simple board game in a cosy café is now a full featured and oh-so-funny digital adaption of the very same. OK, so it's a nice app and all, but what is there to be excited about for a web dev as yourself? Here's a list for ya:

  • Not a single...

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Filed under  //  golingo   release   smartphone_webapp  
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Posted by Jacob Waller 

HTML5 vs Objective C, round 1.5

Half-time filler!

Hi folks!

Media_httpimgsxkcdcom_efkko

As your might have noticed, or cetainly soon will, this is unfortunately not a new post in the HTML5 vs Objective-C series. "Why not?" you say. Well, do not despair my friends, and let me first and foremost assure you there will be more posts. Heck, I've already coded the next project for the post-to-be (yes, it's pretty cool too, I dare say).

However, mighty men out there wanted otherwise. Well, no, they didn...

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Filed under  //  smartphone_webapp  
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Posted by Jacob Waller 

HTML5 vs Objective C, round 1

Here we one-up Objective C by recreating a native iPhone app using only web technologies. HTML5 for the win!

Welcome to this series of serious mobile web development. Here I'll most humbly guide you through some of my recent projects and show you just how much ass HTML5 and JavaScript (and sometimes frameworks like Titanium Mobile) may kick if handled correctly.

All the code will be hosted on my github and openly licensed. Since I'm a restless...

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Filed under  //  development   smartphone_webapp   txtv  
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Posted by Jacob Waller