Headbanging with YQL

Discovering YQL's inner heavy metal!

During the past month, we've been hard at work on the official application for the metal band Tristania, a project now nearing completion. This process has given me much food for thought, and a new love of my life - Yahoo's YQL tool!

Band app content

As the specification for the project was rather vague (us: "do you want an iPhone app?", Tristania: "yes please!"), the first step was to...

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Filed under  //  tristania   yql  
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by David Waller 

Pretty Search for Mobile Safari

We're releasing a bookmarklet search utility for iOS Safari, bringing the convenience of the desktop search functions into your phone!

Hey folks!

We got tired of not having any decent Page Search in iOS, so we did what any programmer with self-esteem and too much time would do, and wrote a bookmarklet to overcome this shortcoming. It's still an early release, but it seem to be working, knock on wood.

Get it

Please try it...

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by Jacob Waller 

Building a Titanium JavaScript library

As our hands get dirtier still in Titanium land, our convenience abstractions are slowly growing into a full library (whatever that means).

As were finally starting to get some real hands-on experience in Titanium application creation, we've now amassed a fair share of tools to ease the process. The Titanium API is very low level - which is as it should be, but it can at times feel more than just a little clunky. Getting around that is as simple...

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Filed under  //  titanium  
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by David Waller 

Systemet

Announcing the release of our new app! Behind-the-scenes bean spillage to follow.

Yeay!

We just wanted to let you know that our third app, Systemet, just went live in the App Store. It's an inofficial guide to the Swedish Alcohol Retail Monopoly Systembolaget, and it lets you:

  • Search for nearby stores
  • See store opening times
  • Call the store directly
  • Search for products
  • Sort by name, price and other properties
  • See...

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Filed under  //  smartphone_webapp   systemet  
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by Jacob Waller 

Puzzle app step 3 - revving up the engine

Having finished the level analyser, work starts on actually finishing the game. Read up on the process and try out the playable prototype here!

Excusing the sound of silence

And suddenly a whole month went by! But we haven't just been idling around playing Carcassone all day (at least not just) - this past month has seen several wheels being set in motion;

  • An iPad/iOS4-friendly version of Golingo is waiting in the wings! Come on, little brother...

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Filed under  //  labyrinth   smartphone_webapp  
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by David Waller 

Opensourcing Golingo

Come on in to the Golingo Source Release party! There will be stripping! (open sourcing of code, that is...)

Hey folks! Thanks for sticking with us even when we're not the fastest guys around. I'm rea-he-lly glad to give you this promised behind the scenes post of how Golingo came to be. In case you've been sleeping under a rock (without any means of browsing the intertube), here's a quick recap for you: Golingo is our rudely addictive word game...

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Filed under  //  golingo   smartphone_webapp   titanium  
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by Jacob Waller 

Puzzle app step 2 - Data structure

Follow along as we're blogging the development of our new iPhone puzzler! In this post we define the data structures that will control the game.

We've already laid down the foundation of the project, defining the basic idea: ripping off the age-old idea of a labyrinth where the player object can travel in all cardinal directions, but always as far as possible. The why behind the adoption of this seemingly bland idea can be found in the previous...

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Filed under  //  labyrinth   smartphone_webapp  
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by David Waller 

Krawaller goes Github

Finally set up our Github-account, where we'll be releasing lots of front-end & smartphone-related projects. Read up here on what's already there!

Hi folks!

We just wanted to let you know that we've set up a fancy new Github accout here, to make way for our upcoming Golingo source release.

However, we'd feel a bit ashamed if it would have to stay so very reverberatingly empty until then, so we had to throw together a few projects to make it...

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Filed under  //  smartphone_webapp  
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by Jacob Waller 

Puzzle app step 1 - The intestines of a good puzzle game

Philosophing our way to what our next application should be!

Having finally got Golingo out the door and into the app store, we’re in the process of dreaming forth our next project. While Golingo will keep us occupied for some time to come;

  • As my brother promised, he’s going to detail the creation of it in a forthcoming post, highlighting the use of web technologies and the benefits of the Titanium Framework. Start typing, Jacob! [edit...

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Filed under  //  golingo   labyrinth   smartphone_webapp  
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by David Waller 

Book review - High Performance JavaScript

Is the town of JavaScript performance big enough for both Souders & Zakas? Can High Performance JavaScript hold its own against Even Faster Websites? Catch the captivating conclusion here!

Is the town of JavaScript performance big enough for both Souders & Zakas? Can the newly released book High Performance JavaScript hold its own against the established bible Even Faster Websites? Catch the captivating conclusion here!

Nicholas...

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by David Waller